Updated: May 15, 2018
The Short Story: Get a Priest and Burn It
Dragonfire is a cooperative deck-building game set within the world of Dungeons & Dragons. Players choose from a number of races — from dwarf to elf, half-orc to human — while assuming the quintessential roles of cleric, rogue, fighter, and wizard. Equipped with weapons, spells, and magic items, players begin their adventure along the famed Sword Coast, then expand to other locales across the Forgotten Realms, such as Baldur’s Gate, Neverwinter, and Waterdeep in future expansions. Along the way, players level up their characters, opening access to additional equipment, feats, and more. Join the quest, and build your own legend!
A cooperative, dragon slaying, beast mastering …. campaign deck builder.
The cards are easily bent, creased, and scratched. This seems to be a complaint across the board. The character screens seem to be made of a much lower quality card stock.
The art work is nice. Some of the cards appear to be foiled.
The rules can be confusing at first. But, once you realize you just have to match symbols it becomes a lot easier.
My rating: 1 by Aaron Klaser
So maybe we played it wrong, but I don’t see how 4 intelligent adults could play a game five times completely incorrectly every time. The game seems next to impossible to beat. It took us 3 tries to beat the first mission in the campaign and I’m pretty sure we cheated. The second mission was even harder and we decided this might be the worse game ever made.
I know that grinding is a big part of this game and that it’s suppose to be difficult. After all, it comes from the legendary Shadowrun: Crossfire, which I have never played, but I hear it’s way harder then Dragonfire, and if that’s true then $#@! it. I’m out.
Dragonfire is a stressful game, that you constantly feel like every move you make only leads to the game getting hard and more stressful. Sure the first round was tough, but we got through it. Oh wait, here comes the round 2 and now have have to fight 2 guys each, as if fighting one guy each wasn’t hard enough. But, you and your friends strategize and some how against all odds you make it to round three, the final round, and then game just bends you over and insert exploitive here.
It’s difficult beyond the point of enjoyment. I promised, I really wanted like this game. We even tried tweaking the rules to give us more of an advantage. Nothing helped, it was never fun. And I know we might be in the minority on this opinion, and if that make you mad because you love this game, then your probably someone I don’t want to play games with any ways.
My rating: 2 by Beth Klaser
I don’t think anyone [in my group] is as disappointed with Dragonfire as I am. From the moment I heard about it, I was so excited. I basically shoved photos of the game (when it was announced) in my husbands face and said “We HAVE to have this”. While at GenCon, it was actually my first purchase. This game just fell completely flat for me. I strongly suggest you find another deck builder — really any one.
A few complaints I’ve had — the game just seems as if it is rediculously hard. As in We have played two player, four player, and six players. The stickers you are supposed to adhere to your character cards are difficult to remove and sometimes don’t stick the best. The clips scratch and bend the character screens and cards very easily, which was rather disappointing. And, honestly at the rate XP is gained just seemed like it was at a rate that was either too low or entirely too slow which made it almost impossible to upgrade your characters.
The only compliment I can muster out of myself is- I like the cards. The artwork is very nicely done and some of the market cards are almost foil like. I liked the concept of Dragonfire. A cooperative, dragon slaying, beast mastering, deck builder. It just didn’t hit the nail on the head for me.
But what does it all mean? Find out how we review the games we play!